Speed can be very handy in 3D.
but as mentioned by Tom it is physics and there is no such thing as a free lunch. as with most of archery there is always a compromise or trade off to be made.
As you increase speed your set up will become less forgiving and so form and tune become more important.
If you decrease the point weight of your arrows you will make them behave dynamically stiffer so will need to retune accordingly (you might need to weaken spring tension on your plunger button).
Also as speed increases your point on distance will change (if arrow length the same) which may impact your aiming system. That could be positive or negative.
To get more speed you can:-
* lighten the mass weight of your arrows, eg., lighter shafts (Cheetahs for example), lighter points, remove wraps, lighter fletch etc (spin wings/curly vanes etc.,), shorten,
* Reduce drag - look at fletching size and profile
* Reduce string mass - skinny strings mean faster arrows, lighter nocking points, reduced serving, etc.,
* Get the best limbs you can
* increase poundage
* Get a longer draw
* Get an overdraw to allow use of shorter lighter arrows...
* Get a better release - this wont cost anything but practice. A cleaner release will add speed (hooter shooters are always faster than fingers)
Other than getting a better release there are costs to all the other factors - you need to blend them in such a way suits you and your shooting requirements.
If a dragster rig was built with the above criteria it would indeed be fast - but it would be a dog to shoot.
When you are in 6gpp territory it might get twitchy - and you should check with the manufacturer that they are happy for you to go that light.
Its fun to tinker and find what suits you best - but for every tweak you make there is a consequence.
Good luck.